Topic api

Sounds API

Functions

sounds:play (name[, sp]) Plays a sound.

Objects

SoundGroup Sound Group.
SoundGroup (def) Constructor.
SoundGroup:count () Retrieves number of sounds in group.
SoundGroup:play ([idx[, sp]]) Plays a sound from the group.
SoundGroup:get_random () Retrieves random name from group.
SoundGroup:get ([idx]) Retrieves sounds names in group.


Functions

sounds:play (name[, sp])
Plays a sound.

Parameters:

  • name string Sound file without .ogg suffix.
  • sp SoundParams Sound parameters. (optional)

Returns:

    int Sound handle or nil.

Usage:

    local handle = sounds:play("sound1", {gain=1.0})
    if handle then
      print("Sound handle: " .. handle)
    end

Objects

SoundGroup
Sound Group.

Fields:

  • count SoundGroup:count Retrieves number of available sounds.
  • play SoundGroup:play Plays indexed or random sound.
  • no_prepend bool If set to true, omits prepending "sounds_" to sound filenames when played.
SoundGroup (def)
Constructor.

Parameters:

  • def table Sound definition.

Returns:

    SoundGroup Sound group definition table.

Usage:

    -- create new sound groups
    local s_group1 = SoundGroup({"sound1", "sound2"})
    local s_group2 = SoundGroup({"modname_sound1", "modname_sound2", no_prepend=true})
    
    -- play sound at index
    s_group1:play(2)
    
    -- play random sound from group
    s_group1:play()
    
    -- play sound at index with parameters
    s_group1:play(1, {gain=1.0, max_hear_distance=100})
    
    -- play random sound with parameters
    s_group1:play({gain=1.0, max_hear_distance=100})
    
    -- calling a SoundGroup instance directly is the same as executing the "play" method
    s_group(1, {gain=1.0, max_hear_distance=100})
SoundGroup:count ()
Retrieves number of sounds in group.

Returns:

    int
SoundGroup:play ([idx[, sp]])

Plays a sound from the group.

If idx is not specified, an available sound will be selected randomly from the group.

Notes:

  • idx & sp parameters positions can be switched.

Parameters:

  • idx int Sound index. (optional)
  • sp SoundParams Sound parameters. (optional)

Returns:

    int Sound handle or nil.

Usage:

    local handle = SoundGroup:play(2, {gain=1.0})
    if handle then
      print("Sound handle: " .. handle)
    end
SoundGroup:get_random ()
Retrieves random name from group.

Returns:

    string
SoundGroup:get ([idx])
Retrieves sounds names in group.

If idx is supplied, a string or nil is returned. If there is only one sound in the group, the string name of that sound is returned. Otherwise, a table is returned with all sound file names.

Parameters:

  • idx int Sound index. (optional)

Returns:

    string or table containing sound file names.
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